Is that bad game design? Is God of War so bad, because they let you rip out a monster's medulla oblongata and then bash their head in with it and then you're like, 'This violence is a bit mindless isn't it?' Most games are good despite their bad qualities, like story and controls, and not because of them.Īt first I thought: Okay, what about games that give the player all the power and then back away?
In a game, if your actions don't align with your expectations or what the game is about, it's frustrating. It's too late to stop the tragedy, so now you are allowed to enjoy it. The thing about bad movies like Plan 9 is that you're looking at an event so awkward and terrible for the people involved that you want to instinctually stop them and protect them, but you can't because it's already committed to film. I tried to be considerate about this, and cognizant of why bad qualities can lead to pleasure.